We had the pleasure to build the application for both the holographic display and the walls, and helping build the controller application on an iPad, all in Unity. We helped coordinate the programmers and artists on the project, ensuring that all the features and assets were implemented. We was also in charge of installing and calibrating the hardware in the physical room.
Players use an iPod Touch for their controller.
It has two buttons for their flippers and one to launch the ball.
The controllers also show the player’s score, and play personalized sounds according to what happens in the game.
Made in one month for CES in Vegas.
The player shakes an iPod touch to emulate shaking dice.
The final stage of a tutorial for building a game for the Holus in Unity
• Lead development in business-to-business interactive installations where we generally have a scaled up version of the holographic device working in conjunction with a full-room wall projection
• Create and maintain an SDK for interfacing with the device in Unity